using UnityEngine.UI; using System.Collections.Generic; using UnityEngine; using System.Collections; public class WaveMoveTrigger : MonoBehaviour, ITriggerReceiver { int m_curWave; bool m_isMovingDone; bool m_fadeOutDone; [Tooltip("보스가 나타날 웨이브를 지정해주세요")] public int m_bossWave = 3; [Tooltip("웨이브 추가시 이동")] public List<Transform> m_waveTransform = null; private void Awake() { m_curWave = 1; } private void Update() { if (ViveFadeInOut.Instance.m_fadeSate == FadeState.Out) { m_fadeOutDone = ViveFadeInOut.Instance.FadeOut(); if(m_fadeOutDone && (m_isMovingDone == false)) { ShowWaveText(); WavePointMove(); StartCoroutine(ViveFadeInOut.Instance.WaitTimeAndFadeIn()); } } else if (ViveFadeInOut.Instance.m_fadeSate == FadeState.In) { ViveFadeInOut.Instance.FadeIn(); HideWaveText(); } } public void ExecutedTrigger(TriggerType type, params object[] parameters) { if (type == TriggerType.Active) { m_isMovingDone = false; ViveFadeInOut.Instance.m_fadeSate = FadeState.Out; } } private void WavePointMove() { if(m_waveTransform.Count >= m_curWave) { m_isMovingDone = true; Transform movePosition = m_waveTransform[m_curWave - 1]; Camera.main.transform.root.position = movePosition.position; Camera.main.transform.root.localRotation = movePosition.localRotation; m_curWave++; } } private void ShowWaveText() { if ((m_curWave + 1) == m_bossWave) { UIManager.Instance.Open("UIObviousWarning"); } else if((m_curWave+1) < m_bossWave) { UIManager.Instance.Open("UIWaveText"); if (UIManager.Instance.IsOpen("UIWaveText")) { Text waveText = GameObject.Find("UIWaveText").transform.FindChild("wave").GetComponent<Text>(); waveText.text = "WAVE . " + (m_curWave + 1).ToString(); } } else { // Some } } private void HideWaveText() { if (UIManager.Instance.IsOpen("UIObviousWarning")) { UIManager.Instance.Close("UIObviousWarning"); } else { if (UIManager.Instance.IsOpen("UIWaveText")) { UIManager.Instance.Close("UIWaveText"); } } } } | cs |
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