public class TouchManager : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { public void OnBeginDrag(PointerEventData _eventData) { transform.position = _eventData.position; } public void OnDrag(PointerEventData _eventData) { transform.position = _eventData.position; } public void OnEndDrag(PointerEventData _eventData) { transform.position = _eventData.position; } }
- 이벤트 핸들러를 붙여서 스크립트상에서 구현하는 것 (인스펙터에서도 붙일 수 있슴)
- using UnityEngine.EventSystems;
- UI Object에 부착
+) 드래그로 회전
void TouchRotation(Touch touch) { if (touch.phase == TouchPhase.Began) { initTouch = touch; } else if (touch.phase == TouchPhase.Moved) { float deltaX = initTouch.position.x - touch.position.x; rotY += deltaX * Time.deltaTime * rotSpeed * dir; Target.eulerAngles = new Vector3(rotX, rotY, 0f); } else if (touch.phase == TouchPhase.Ended) { initTouch = new Touch(); } }
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[Source Save] TouchCameraMove.cs (0) | 2016.10.31 |
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[Source Save] InputTouchManager.cs (0) | 2016.10.27 |
[SaveSource] Touch Pinch Zoom (0) | 2016.10.14 |
[SaveSource] Player Cam & Input.Axis (0) | 2016.10.07 |
[SaveSource] GyroScope Camera (0) | 2016.10.06 |