using System.Collections.Generic; using UnityEngine; class GyroCameraMove : SingleTon<GyroCameraMove> { private bool gyroSupported; private Gyroscope gyro; private Quaternion rotFix; private Transform worldObj; private GameObject mCam; private GameObject camParent; private float startY; private GyroCameraMove() { } public void GyroCamera() { gyroSupported = SystemInfo.supportsGyroscope; mCam = GameObject.FindGameObjectWithTag("MainCamera"); camParent = new GameObject("camParent"); camParent.transform.position = mCam.transform.position; mCam.transform.parent = camParent.transform; if(gyroSupported) { gyro = Input.gyro; gyro.enabled = true; camParent.transform.rotation = Quaternion.Euler(90f, 180f, 0f); rotFix = new Quaternion(0, 0, 1, 0); CoroutineManager.Instance.Register(GyroCameraMoving()); } else { Log.Info("AR - 자이로카메라 활성화 실패"); } } private IEnumerator<CoroutinePhase> GyroCameraMoving() { while(true) { mCam.transform.localRotation = gyro.attitude * rotFix; yield return null; } } } | cs |
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